Monday, December 1, 2025

And now there are Nazis?!

 

And now there are Nazis?!





When I was a kid Nazis were just an analogy you would use to decimate your child over an argument at the diner table!

Playing against a both close combat focused army and shooting focused army simultaneously was obviously not the most strategic position the crusading Eldar have ever found themselves in, but you play the hand you're dealt. I skipped the threat counter for this game since it was kind of a one off. Call the Warhammer police. 

It might be new model syndrome or just my luck, but the Avatar continues to whiff. He couldn't even take down a sentinel?!

The real lesson from this game is to remember what my army does. I should have remembered that the Dark Reapers will wound a Chimera on 3's and that they do three wounds. Three wound space marines were probably the correct target. Precision wounds need to be allocated to the character ahead of time.

Autarch Kayvyn continues to impress me. He is surprisingly effective in close combat, and just doing a stratagem for free is very useful since the Eldar are constantly at a CP deficit.

I should have used the Dire Avengers in reserve, and used the battle focus tokens more.

The threat of deep strike is also a very powerful deterrent and I should probably finish up the Warp Spiders sooner rather than later. Being able to snipe out Andrew's backfield objective if he leaves it (which he always does when he plays guard) would really throw off his command range.

USE THE DAMN BATTLE FOCUS TOKENS MORE!!


Bookkeeping:



Now to the boring stuff...


Day 4

Battle Tally: 4

Victories: 1

Requisition points: 4RP

Supply used/Supply limit: 1440/1600


Order of Battle:

Autarch Kayvyn (Death Spinner /Star glave//Breath of Vaul)                   XP:9                     85pts
Farseer    (Singing Spear)                                     XP:4                                                        70pts
Farseer    (Singing Spear)                                     XP:4                                                        70pts
Farseer Skyrunner    (Singing Spear)                   XP:4                                                        80pts
Guardian Defenders    (Bright Lance)                 XP:4                                                        100pts
   -   Battle Weary (scar)
Guardian Defenders   (Bring Lance)                    XP:4                                                        100pts
Storm Guardians    (2x Power Sword/2x Fusion Gun, 2x Flamer)    XP:5                           100pts
  -   Fatigued (scar)
10x Dire Avengers  (Dual avenger shuriken catapult)                XP:2                                 160 pts
Dark Reapers (Tempest Launcher)                                            XP: 1                                    90pts
Fire Prism    (Shuriken cannon)                                                  XP:4                                  150pts
Fire Prism    (Shuriken cannon)                                                  XP:3                                  150pts
Windriders    (3x Shuriken cannon)                                            XP:1                                   80pts
Shroud Runners                                                                          XP:3                                80pts
D-Cannon Platform                                                                    XP:0                                    125pts


Requisitions spent:

Increase supply limit -1RP

Guiding Fate:

Threat level: 7


Destined Device (dawning):

Be it a powerful and ancient relic or the most inconsequential component of a larger machine, a nexus offate whirls about this object. If it remains at large, it will one day become part of a terrible threat.


BURIED PROVENANCE

If the device is never discovered, its perilous potential will never be realised.


Rising Nemesis (Waning):

A hidden foe has been revealed. Though they do not yet realise the peril they will present if left unmolested, will one day endanger the craftworld itself; this must be prevented by any means.


SEVER THE HEAD

The foe are unifying, so we must slay their leaders and create a power vacuum.


Cleanse the Corruption (Waning)

An alien cult, a ravenous swarm, a supernatural plague, a fanatical faith; whatever its nature, some insidious influence is spreading and will render swathes of space dangerous to the Aeldari if it is not halted and destroyed.:


FOLLOW THE TRAIL

The warning may have been lost, but it can still be traced back to its source.