Haunted Houses Don't Come Easy
I was unable to sow descent among the Imperium commanders. If I were to play this Guiding Fate mission again I would try and hold out until I had some more units that would modify leadership or force out of turn battle shock tests (I'm looking at you Hemlock Wraithfighter/Death Jeste).
Autarch Kayvyn (aka Kevin) and his storm guardians really won the game. I'm going to give 2xp to Kayvyn and 1 to the storm guardians since it was a team effort. It's not official rules, so don't report me to the warhammer police.
(Side note: Kayvyn is an actual name that came up first on the random Eldar name generator website)
I should have the D-Cannon platform ready by the next crusade game, and I have some spare supply to add it to the list. I have a feeling the imperium isn't going to be changing tactics anytime soon.
Bookkeeping:
Now to the boring stuff...
Day 3
Battle Tally: 3
Victories: 1(!)
Requisition points: 4RP
Supply used/Supply limit: 1350/1400
Order of Battle:
Autarch Kayvyn (Death Spinner /Star glave//Breath of Vaul) XP:8 85pts
Farseer (Singing Spear) XP:3 70pts
Farseer (Singing Spear) XP:3 70pts
Farseer Skyrunner (Singing Spear) XP:3 80pts
Guardian Defenders (Bright Lance) XP:3 100pts
- Battle Weary (scar)
Guardian Defenders (Bring Lance) XP:3 100pts
Storm Guardians (2x Power Sword/2x Fusion Gun, 2x Flamer) XP:4 100pts
- Fatigued (scar)
10x Dire Avengers (Dual avenger shuriken catapult) XP:1 160 pts
Fire Prism (Shuriken cannon) XP:3 150pts
Fire Prism (Shuriken cannon) XP:2 150pts
Windriders (3x Shuriken cannon) XP:1 80pts
Shroud Runners XP:2 80pts
D-Cannon Platform XP:0 125pts
Requisitions spent:
N/A
Guiding Fate:
Threat level: 7
Destined Device (dawning):
Be it a powerful and ancient relic or the most inconsequential component of a larger machine, a nexus offate whirls about this object. If it remains at large, it will one day become part of a terrible threat.
BURIED PROVENANCE
If the device is never discovered, its perilous potential will never be realised.
Rising Nemesis (Waning):
A hidden foe has been revealed. Though they do not yet realise the peril they will present if left unmolested, will one day endanger the craftworld itself; this must be prevented by any means.
SEVER THE HEAD
The foe are unifying, so we must slay their leaders and create a power vacuum.
Cleanse the Corruption (Waning)
An alien cult, a ravenous swarm, a supernatural plague, a fanatical faith; whatever its nature, some insidious influence is spreading and will render swathes of space dangerous to the Aeldari if it is not halted and destroyed.:
FOLLOW THE TRAIL
The warning may have been lost, but it can still be traced back to its source.


