They're Digging In The Wrong Place
"Frightfully sorry, but there is no hidden treasure.
"I have already used this time to escape from your jail.
Fondest wishes--" Oh, I can't make out the signature!
Keep digging. We're bound to find something.
No new battle scars this game, but we're now in the bright fire engine red alert level of the Guiding Fate. One more loss and we'll have to 'endure the inevitable', but "no fate but what we make" and whatnot.
The introduction of Gaunt's Ghosts is really going to be a headache. Being able to snipe out a 70-85pt character per turn with lone operative is not something that can't go unanswered, but at the 1000pt game level I'm not sure what fat I can trim from my standard list. My plan so far has been to just use my OC advantage to win on primaries and taking any guardians off the table is going to make the plan just that much harder. Using the movement of the Fire Prisms might be the move.
Although I had the opportunity to score big on secondaries turn 1 (10pts), but exposing the guardians to a full army that hadn't been softened up in the least was a mistake. I should have just kept the secondaries for turn 2 or 3 which is historically when Andrew's tanks are in the position to score the most.
It really came down to a nail biter, but Farseer Aleer Serenti holding out until the last minute is what kept it that way, so he's getting the MVP. I mean...the game ended on a single 4+ save. I'm not sure if it could have been any closer.
Unfortunately, not finding what I was looking for on the objectives means I will have a much, much harder time with the next guiding fate agenda. Good thing I have some wraith units in my collection, because I have a feeling some of our friends here aren't going to make it past the next round.
Bookkeeping:
Now to the boring stuff...
Day 7
Battle Tally: 7
Victories: 2
Requisition points: 4RP
Supply used/Supply limit: 1545/1800
Order of Battle:
Autarch Kayvyn (Death Spinner /Star Glave//Breath of Vaul) XP:15 85pts
- Natural Leader (Battle Trait)
Farseer Aleer Serenti ('glory to the setting sun') (Singing Spear) XP:10 70pts
- Fallen Forseen (Battle Trait)
Farseer Gwyth The Fireheart (Singing Spear/Etherial Pathway) XP:8 70pts
- Psy-prism (Battle Trait)
Farseer Skyrunner (Singing Spear) XP:5 80pts
Guardian Defenders Filalenor Militia (Bright Lance) XP:8 100pts
- Battle Weary (scar)
- Desperate Protectors (Battle Trait)
Guardian Defenders Ulvalin Militia (Bring Lance) XP:7 100pts
- Disgraced (scar)
- Desperate Protectors (Battle Trait)
Storm Guardians (2x Power Sword/2x Fusion Gun, 2x Flamer) XP:9 110pts
- Fatigued (scar)
- Sombre Determination (Battle Trait)
10x Dire Avengers (Dual avenger shuriken catapult) XP:2 150 pts
Dark Reapers (Tempest Launcher) XP: 1 90pts
Warp Spiders (Exarch Death Spinner) XP:2 105 pts
Fire Prism (Shuriken cannon) XP:7 150pts
- Crystalline Targeting Matrix (Battle Trait)
Fire Prism (Shuriken cannon) XP:6 150pts
- Crippling Damage (scar)
Windriders (3x Shuriken cannon) XP:1 80pts
Shroud Runners XP:4 80pts
D-Cannon Platform XP:0 125pts
Requisitions spent:
Guiding Fate:
Threat level: 10(!)
Destined Device (dawning): COMPLETE
Be it a powerful and ancient relic or the most inconsequential component of a larger machine, a nexus offate whirls about this object. If it remains at large, it will one day become part of a terrible threat.
BURIED PROVENANCE: COMPLETE
If the device is never discovered, its perilous potential will never be realised.
Rising Nemesis (Waning): COMPLETE
A hidden foe has been revealed. Though they do not yet realise the peril they will present if left unmolested, will one day endanger the craftworld itself; this must be prevented by any means.
SEVER THE HEAD COMPLETE
The foe are unifying, so we must slay their leaders and create a power vacuum.
Cleanse the Corruption (Waning)
An alien cult, a ravenous swarm, a supernatural plague, a fanatical faith; whatever its nature, some insidious influence is spreading and will render swathes of space dangerous to the Aeldari if it is not halted and destroyed.:
INTO PERIL
A host must be sent to excise this threat and stop the taint from spreading to the craftworld.

