Tuesday, November 4, 2025

Haunted Houses Don't Come Easy

 Haunted Houses Don't Come Easy



(Pictured: Autarch Kayvyn to the Leman Russ Commander) 

I was unable to sow descent among the Imperium commanders. If I were to play this Guiding Fate mission again I would try and hold out until I had some more units that would modify leadership or force out of turn battle shock tests (I'm looking at you Hemlock Wraithfighter/Death Jeste).

Autarch Kayvyn (aka Kevin) and his storm guardians really won the game. I'm going to give 2xp to Kayvyn and 1 to the storm guardians since it was a team effort. It's not official rules, so don't report me to the warhammer police.

(Side note: Kayvyn is an actual name that came up first on the random Eldar name generator website)

I should have the D-Cannon platform ready by the next crusade game, and I have some spare supply to add it to the list. I have a feeling the imperium isn't going to be changing tactics anytime soon.



Bookkeeping:



Now to the boring stuff...


Day 3

Battle Tally: 3

Victories: 1(!)

Requisition points: 4RP

Supply used/Supply limit: 1350/1400


Order of Battle:

Autarch Kayvyn (Death Spinner /Star glave//Breath of Vaul)                   XP:8                     85pts
Farseer    (Singing Spear)                                     XP:3                                                        70pts
Farseer    (Singing Spear)                                     XP:3                                                        70pts
Farseer Skyrunner    (Singing Spear)                   XP:3                                                        80pts
Guardian Defenders    (Bright Lance)                 XP:3                                                        100pts
   -   Battle Weary (scar)
Guardian Defenders   (Bring Lance)                    XP:3                                                        100pts
Storm Guardians    (2x Power Sword/2x Fusion Gun, 2x Flamer)    XP:4                           100pts
  -   Fatigued (scar)
10x Dire Avengers  (Dual avenger shuriken catapult)                XP:1                                 160 pts
Fire Prism    (Shuriken cannon)                                                  XP:3                                  150pts
Fire Prism    (Shuriken cannon)                                                  XP:2                                  150pts
Windriders    (3x Shuriken cannon)                                            XP:1                                   80pts
Shroud Runners                                                                          XP:2                                80pts
D-Cannon Platform                                                                    XP:0                                    125pts


Requisitions spent:

N/A

Guiding Fate:

Threat level: 7


Destined Device (dawning):

Be it a powerful and ancient relic or the most inconsequential component of a larger machine, a nexus offate whirls about this object. If it remains at large, it will one day become part of a terrible threat.


BURIED PROVENANCE

If the device is never discovered, its perilous potential will never be realised.


Rising Nemesis (Waning):

A hidden foe has been revealed. Though they do not yet realise the peril they will present if left unmolested, will one day endanger the craftworld itself; this must be prevented by any means.


SEVER THE HEAD

The foe are unifying, so we must slay their leaders and create a power vacuum.


Cleanse the Corruption (Waning)

An alien cult, a ravenous swarm, a supernatural plague, a fanatical faith; whatever its nature, some insidious influence is spreading and will render swathes of space dangerous to the Aeldari if it is not halted and destroyed.:


FOLLOW THE TRAIL

The warning may have been lost, but it can still be traced back to its source.

No comments:

Post a Comment