Endure The Inevitable
Game over!
I was able to get two victories and wrap up two guiding fate agendas, earning me a Seer of Fates badge.
You have perceived that which threatens your craftworld in the days to come. Through bloodshed and cunning you have turned aside that peril and - though no war comes without cost - you have done much to defend your people and their home.
Thanks for the pep talk, GW.
As a result of my failure to stop whatever disease the Imperium is carrying, Autarch Kayvyn and the Storm Guardians have been slain, only to have their spirit stones stuck into wraith constructs. As much a case of "fail up" if I've ever seen (maybe not).
I knew that getting two units and a character in to the enemy deployment zone was going to be an issue. On the bright side I did learn after the fact that reserves that started the game on the table don't have to come in by the end of turn 3. Why don't I just rapid ingress my warlord on to the objective or kill all battleline units then just pop out a cheap battle line unit to score the secret mission (assuming that I have uppy/downy available)?
Farseer Gwyth The Fireheart gets 2 MVP points for killing Gaunt's ghosts and sending his ass back to Terra butt-ass naked. 1 MVP points for the Filalenor Militia for the assist.
I'm looking forward to trying some new detachments and actually using some of my wraith units. If I had more time for Warhammer I'd paint another Autarch because this new guy is no Kayvyn.
Bookkeeping:
Now to the boring stuff...
Day 8
Battle Tally: 8
Victories: 2
Requisition points: 2RP
Supply used/Supply limit: 1900/2000
Order of Battle:
Spiritseer XP:0 65pts
Autarch (Death Spinner /Star Glave) XP:0 85pts
Farseer Aleer Serenti ('glory to the setting sun') (Singing Spear) XP:11 70pts
- Fallen Forseen (Battle Trait)
Farseer Gwyth The Fireheart (Singing Spear/Etherial Pathway) XP:11 70pts
- Psy-prism (Battle Trait)
Farseer Skyrunner (Singing Spear) XP:5 80pts
Guardian Defenders Filalenor Militia (Bright Lance) XP:10 100pts
- Battle Weary (scar)
- Desperate Protectors (Battle Trait)
Guardian Defenders Ulvalin Militia (Bring Lance) XP:8 100pts
- Disgraced (scar)
- Desperate Protectors (Battle Trait)
Storm Guardians (2x Power Sword/2x Fusion Gun, 2x Flamer) XP:0 110pts
10x Dire Avengers (Dual avenger shuriken catapult) XP:2 150 pts
Dark Reapers (Tempest Launcher) XP: 1 90pts
Warp Spiders (Exarch Death Spinner) XP:3 105 pts
Fire Prism (Shuriken cannon) XP:8 150pts
- Crystalline Targeting Matrix (Battle Trait)
Fire Prism (Shuriken cannon) XP:7 150pts
- Crippling Damage (scar)
- Fatigued (scar)
- Hallucinogen Launchers (Battle Trait)
Windriders (3x Shuriken cannon) XP:1 80pts
Shroud Runners XP:4 80pts
D-Cannon Platform XP:0 125pts
Wraithlord Kayvyn (Brightlance/Starcannon/Ghostglave/Flamer) XP:16 130pts
- Natural Leader (Battle Trait)
Wraithguard (wraithcannon) XP:10 160pts
Requisitions spent:
2x Spiritual Necormancy
Increase Supply Limit
Guiding Fate:
Threat level: 13 (RIP)
ENDURE THE INEVITABLE
No matter the efforts of the seers and the craftworld’s warhosts, some fates prove inescapable. Dark days have come, and they will live in infamy, always in the memories of the Infinity Circuit. If, that is, the craftworld manages to survive at all.
Destined Device (dawning): COMPLETE
Be it a powerful and ancient relic or the most inconsequential component of a larger machine, a nexus offate whirls about this object. If it remains at large, it will one day become part of a terrible threat.
BURIED PROVENANCE: COMPLETE
If the device is never discovered, its perilous potential will never be realised.
Rising Nemesis (Waning): COMPLETE
A hidden foe has been revealed. Though they do not yet realise the peril they will present if left unmolested, will one day endanger the craftworld itself; this must be prevented by any means.
SEVER THE HEAD COMPLETE
The foe are unifying, so we must slay their leaders and create a power vacuum.
Cleanse the Corruption (Waning)
An alien cult, a ravenous swarm, a supernatural plague, a fanatical faith; whatever its nature, some insidious influence is spreading and will render swathes of space dangerous to the Aeldari if it is not halted and destroyed.:
INTO PERIL
A host must be sent to excise this threat and stop the taint from spreading to the craftworld.


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